Web28 jul. 2011 · Hopefully when we’ve finished you’ll be ready to start building your own 3D experiences. The cornerstone of any 3D engine is one equation: scale=focalLength/ (z+focalLength) This is the equation to go from 3D to 2D. It projects from 3D to 2D. How you would use it is as follows: var point3D= {x: 100, y: 133, z: 230}; var focalLength=1000; Web21 mei 2013 · The 3D game engines that are behind today's biggest games are staggering works of mathematics and programming, and many game developers find that …
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